Paid out to winners4,690 HYPE
Game bankroll—
Plays196
Players68
Transactions, 7 days1,916
Wallets, 7 days110
Pulls187
Cards sold back4689.5 test USDC
Marketplace listings68
Marketplace sales9
Shipping requests7
X followers—
Contracts10
Players pick a machine and pull a capsule for a fixed price. Each capsule holds a card NFT meant to stand for a graded slab kept by a custodian; the draw uses drand's public randomness, verified on-chain. A card can be kept, sold back to the machine at a quoted price, listed on its marketplace, or, on the real product, shipped home.
On ElysiumIts machines, card NFT, buyback vault, marketplace and shipping requests run on the Elysium testnet since Nov 2, paid in its own test USDC from an in-app faucet. Cards are placeholders for now.
- Network
- Elysium testnet
- Payments
- test USDC
- Randomness
- drand, verified on-chain
It's running or deployed on the Elysium testnet today.
How these numbers are read
Volume, trades, launches, sales, stakes and TVL: read from the project's own contracts on the Elysium testnet (last Nov 3, 09:14 UTC). Wallets and transactions: our indexer reads every block and counts the different wallets calling its contracts (last Nov 3, 09:13 UTC). X followers: from the public profile, four times a day. Contracts: Its own app's code names these contracts, all deployed by the wallet that sent this project to us. Dollars: testnet HYPE at that day's Hyperliquid price, test USDC at $1; testnet tokens have no real value.